DICOM PS3.3 2024c - Information Object Definitions |
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Shading enhances the visual perception of a volume by adding reflection characteristics.
Table C.11.31-1 contains Attributes that describe the shading used in a rendered view.
This Module assumes a Phong shading model [Phong 1975]. An implementation may use any appropriate shading model, translating these parameters into a similar meaning in the chosen shading model. The generation mechanism for the surface normals that are required for the Phong shading model is not specified by DICOM.
Table C.11.31-1. Render Shading Module Attributes
See Section C.11.31.1. |
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Intensity of the ambient reflection in the relative range 0.0 to 1.0, inclusive. |
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The direction light is traveling from a single white light source at infinity. Represented as a unit vector encoded as three coordinates (x,y,z) in the VPS-RCS. Required if Diffuse Reflection Intensity (0070,1704) or Specular Reflection Intensity (0070,1705) is present. |
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Intensity of the diffuse reflection in the relative range 0.0 to 1.0, inclusive. |
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Intensity of the specular reflection in the relative range 0.0 to 1.0, inclusive. |
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Specifies the roughness of the rendered surfaces, in the relative range 0.0 to 1.0, inclusive. A value of 0.0 represents a rough surface and a value of 1.0 represents the smoothest surface which can be generated by the implementation. |
DICOM PS3.3 2024c - Information Object Definitions |
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